Sierpiński's carpet fractal animation for teaching Python 3












5












$begingroup$


I am teaching programming (in this case - 1 on 1 tutoring of a teenager interested in programming) and this code will be a final stage of a progression toward program generating a nice image of Sierpiński's triangle.



Any comments how this code can be improved are welcomed! But problems with unclear code that break standard practices are especially welcomed, performance issues are less important here.



from PIL import Image
from PIL import ImageDraw


def save_animated_gif(filename, images, duration):
# done using https://pillow.readthedocs.io/en/latest/handbook/image-file-formats.html#saving
first_image = images[0]
other_images = images[1:]
first_image.save(filename, save_all=True, append_images=other_images, duration=duration, loop=0)

def make_pattern(draw, x, y, section_size, remaining_levels):
if remaining_levels <= 0:
return
hole_color = (5, 205, 65)
corner = (x + section_size / 3, y + section_size / 3)
# -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
opposite_corner = (x + section_size * 2/3 - 1, y + section_size * 2/3 - 1)
draw.rectangle((corner, opposite_corner), fill=hole_color)
parts = 3
for x_index in range(parts):
for y_index in range(parts):
x_anchor = x + section_size * x_index / parts
y_anchor = y + section_size * y_index / parts
new_size = section_size / 3
new_levels = remaining_levels - 1
make_pattern(draw, x_anchor, y_anchor, new_size, new_levels)


def make_carpet(levels, size):
carpet_color = (5, 60, 20)
carpet = Image.new("RGBA", (size, size), carpet_color)
draw = ImageDraw.Draw(carpet)
make_pattern(draw, 0, 0, size, levels)
return carpet


levels = 7
size = 3**levels
carpets =
carpets.append(make_carpet(0, size))
standard_frame_time_in_ms = 1200
durations = [standard_frame_time_in_ms / 2] # first stage visible for a short time
for i in range(levels - 1):
carpets.append(make_carpet(i + 1, size))
durations.append(standard_frame_time_in_ms)
durations[-1] *= 4 # final stage of animation visible for a long time

save_animated_gif("Sierpiński's carpet.gif", carpets, durations)


output:



linked outside site, as it is over image size limit allowed by SO



full sized image










share|improve this question











$endgroup$

















    5












    $begingroup$


    I am teaching programming (in this case - 1 on 1 tutoring of a teenager interested in programming) and this code will be a final stage of a progression toward program generating a nice image of Sierpiński's triangle.



    Any comments how this code can be improved are welcomed! But problems with unclear code that break standard practices are especially welcomed, performance issues are less important here.



    from PIL import Image
    from PIL import ImageDraw


    def save_animated_gif(filename, images, duration):
    # done using https://pillow.readthedocs.io/en/latest/handbook/image-file-formats.html#saving
    first_image = images[0]
    other_images = images[1:]
    first_image.save(filename, save_all=True, append_images=other_images, duration=duration, loop=0)

    def make_pattern(draw, x, y, section_size, remaining_levels):
    if remaining_levels <= 0:
    return
    hole_color = (5, 205, 65)
    corner = (x + section_size / 3, y + section_size / 3)
    # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
    opposite_corner = (x + section_size * 2/3 - 1, y + section_size * 2/3 - 1)
    draw.rectangle((corner, opposite_corner), fill=hole_color)
    parts = 3
    for x_index in range(parts):
    for y_index in range(parts):
    x_anchor = x + section_size * x_index / parts
    y_anchor = y + section_size * y_index / parts
    new_size = section_size / 3
    new_levels = remaining_levels - 1
    make_pattern(draw, x_anchor, y_anchor, new_size, new_levels)


    def make_carpet(levels, size):
    carpet_color = (5, 60, 20)
    carpet = Image.new("RGBA", (size, size), carpet_color)
    draw = ImageDraw.Draw(carpet)
    make_pattern(draw, 0, 0, size, levels)
    return carpet


    levels = 7
    size = 3**levels
    carpets =
    carpets.append(make_carpet(0, size))
    standard_frame_time_in_ms = 1200
    durations = [standard_frame_time_in_ms / 2] # first stage visible for a short time
    for i in range(levels - 1):
    carpets.append(make_carpet(i + 1, size))
    durations.append(standard_frame_time_in_ms)
    durations[-1] *= 4 # final stage of animation visible for a long time

    save_animated_gif("Sierpiński's carpet.gif", carpets, durations)


    output:



    linked outside site, as it is over image size limit allowed by SO



    full sized image










    share|improve this question











    $endgroup$















      5












      5








      5





      $begingroup$


      I am teaching programming (in this case - 1 on 1 tutoring of a teenager interested in programming) and this code will be a final stage of a progression toward program generating a nice image of Sierpiński's triangle.



      Any comments how this code can be improved are welcomed! But problems with unclear code that break standard practices are especially welcomed, performance issues are less important here.



      from PIL import Image
      from PIL import ImageDraw


      def save_animated_gif(filename, images, duration):
      # done using https://pillow.readthedocs.io/en/latest/handbook/image-file-formats.html#saving
      first_image = images[0]
      other_images = images[1:]
      first_image.save(filename, save_all=True, append_images=other_images, duration=duration, loop=0)

      def make_pattern(draw, x, y, section_size, remaining_levels):
      if remaining_levels <= 0:
      return
      hole_color = (5, 205, 65)
      corner = (x + section_size / 3, y + section_size / 3)
      # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
      opposite_corner = (x + section_size * 2/3 - 1, y + section_size * 2/3 - 1)
      draw.rectangle((corner, opposite_corner), fill=hole_color)
      parts = 3
      for x_index in range(parts):
      for y_index in range(parts):
      x_anchor = x + section_size * x_index / parts
      y_anchor = y + section_size * y_index / parts
      new_size = section_size / 3
      new_levels = remaining_levels - 1
      make_pattern(draw, x_anchor, y_anchor, new_size, new_levels)


      def make_carpet(levels, size):
      carpet_color = (5, 60, 20)
      carpet = Image.new("RGBA", (size, size), carpet_color)
      draw = ImageDraw.Draw(carpet)
      make_pattern(draw, 0, 0, size, levels)
      return carpet


      levels = 7
      size = 3**levels
      carpets =
      carpets.append(make_carpet(0, size))
      standard_frame_time_in_ms = 1200
      durations = [standard_frame_time_in_ms / 2] # first stage visible for a short time
      for i in range(levels - 1):
      carpets.append(make_carpet(i + 1, size))
      durations.append(standard_frame_time_in_ms)
      durations[-1] *= 4 # final stage of animation visible for a long time

      save_animated_gif("Sierpiński's carpet.gif", carpets, durations)


      output:



      linked outside site, as it is over image size limit allowed by SO



      full sized image










      share|improve this question











      $endgroup$




      I am teaching programming (in this case - 1 on 1 tutoring of a teenager interested in programming) and this code will be a final stage of a progression toward program generating a nice image of Sierpiński's triangle.



      Any comments how this code can be improved are welcomed! But problems with unclear code that break standard practices are especially welcomed, performance issues are less important here.



      from PIL import Image
      from PIL import ImageDraw


      def save_animated_gif(filename, images, duration):
      # done using https://pillow.readthedocs.io/en/latest/handbook/image-file-formats.html#saving
      first_image = images[0]
      other_images = images[1:]
      first_image.save(filename, save_all=True, append_images=other_images, duration=duration, loop=0)

      def make_pattern(draw, x, y, section_size, remaining_levels):
      if remaining_levels <= 0:
      return
      hole_color = (5, 205, 65)
      corner = (x + section_size / 3, y + section_size / 3)
      # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
      opposite_corner = (x + section_size * 2/3 - 1, y + section_size * 2/3 - 1)
      draw.rectangle((corner, opposite_corner), fill=hole_color)
      parts = 3
      for x_index in range(parts):
      for y_index in range(parts):
      x_anchor = x + section_size * x_index / parts
      y_anchor = y + section_size * y_index / parts
      new_size = section_size / 3
      new_levels = remaining_levels - 1
      make_pattern(draw, x_anchor, y_anchor, new_size, new_levels)


      def make_carpet(levels, size):
      carpet_color = (5, 60, 20)
      carpet = Image.new("RGBA", (size, size), carpet_color)
      draw = ImageDraw.Draw(carpet)
      make_pattern(draw, 0, 0, size, levels)
      return carpet


      levels = 7
      size = 3**levels
      carpets =
      carpets.append(make_carpet(0, size))
      standard_frame_time_in_ms = 1200
      durations = [standard_frame_time_in_ms / 2] # first stage visible for a short time
      for i in range(levels - 1):
      carpets.append(make_carpet(i + 1, size))
      durations.append(standard_frame_time_in_ms)
      durations[-1] *= 4 # final stage of animation visible for a long time

      save_animated_gif("Sierpiński's carpet.gif", carpets, durations)


      output:



      linked outside site, as it is over image size limit allowed by SO



      full sized image







      python python-3.x animation graphics fractals






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 2 hours ago









      200_success

      129k15153415




      129k15153415










      asked 4 hours ago









      Mateusz KoniecznyMateusz Konieczny

      1558




      1558






















          2 Answers
          2






          active

          oldest

          votes


















          3












          $begingroup$

          Algorithm



          You can simplify the code and make it run faster if you construct the next-level carpet by continuing to work on the previous image (punching more holes in it), rather than starting with a blank slate every time. The code can look prettier and more Pythonic too, since the technique lets you get rid of the recursion.



          Coding practices



          It's a good habit to write docstrings, especially if you are using this code to teach a student!



          Avoid free-floating code; all code should be in a function. Follow the standard practice of writing if __name__ == '__main__': main() at the end of the code.



          You can — and should — combine the two import statements into one, since Image and ImageDraw are both being imported from the same module.



          It should be easier to tell that the color triples represent dark green and light green. A comment would work. In my solution below, I've opted to use explanatory variables. Furthermore, the colors should be specified in a more obvious place, rather than buried in some obscure place in the code.



          In Python, it is usually possible to find a more elegant way to building a list than by repeatedly .append()ing. Below, I construct carpets using a generator, and durations using the * operator.



          You know that all of the coordinates should be integers. Use integer division (//) rather than floating-point division (/) wherever possible.



          You can use itertools.product() to avoid nested for loops for x and y.



          To split a list into the first element and subsequent elements, you can write first_image, *other_images = images.



          Suggested solution



          from itertools import product
          from PIL import Image, ImageDraw

          def save_animated_gif(filename, images, durations):
          """
          Save images as frames of an animated GIF. Durations should specify the
          milliseconds to display each frame, and should be of the same length as
          images.
          """
          # https://pillow.readthedocs.io/en/latest/handbook/image-file-formats.html#saving
          first_image, *other_images = images
          first_image.save(filename, save_all=True, append_images=other_images, duration=durations, loop=0)

          def punch_hole(draw, x, y, section_size, hole_color):
          """
          For a square with a corner at (x, y) and sides of length section_size,
          divide it into 9 tiles, and fill the center tile with hole_color.
          """
          corner = (x + section_size // 3, y + section_size // 3)
          # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
          opposite_corner = (x + section_size * 2//3 - 1, y + section_size * 2//3 - 1)
          draw.rectangle((corner, opposite_corner), fill=hole_color)

          def make_carpets(n, carpet_color, hole_color):
          """
          Generate n PIL Images, each of Sierpiński's carpet with increasing levels
          of detail.
          """
          image_size = 3**n
          carpet = Image.new("RGBA", (image_size, image_size), carpet_color)
          yield carpet
          for section_size in (3**i for i in range(n, 1, -1)):
          carpet = carpet.copy()
          draw = ImageDraw.Draw(carpet)
          for x, y in product(range(0, image_size, section_size), repeat=2):
          punch_hole(draw, x, y, section_size, hole_color)
          yield carpet

          def main():
          N = 7
          DARK_GREEN = (5, 60, 20)
          LIGHT_GREEN = (5, 205, 65)

          carpets = make_carpets(N, carpet_color=DARK_GREEN, hole_color=LIGHT_GREEN)
          durations = [1200] * N # 1200ms per frame, except...
          durations[0] //= 2 # first frame is shorter
          durations[-1] *= 4 # final frame is longer

          save_animated_gif("Sierpiński's carpet.gif", carpets, durations)

          if __name__ == '__main__':
          main()


          Alternative calculations



          In the suggested solution above, I've written punch_hole() to be similar to your make_pattern(), in that they are both responsible for rendering a square of size section_size. However, the arithmetic can be simplified by specifying the size of the center hole instead, so that no division is necessary.



          def draw_square(draw, x, y, size, color):
          """
          Fill a square with one corner at (x, y) with the specified color.
          """
          corner = (x + size, y + size)
          # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
          opposite_corner = (x + 2 * size - 1, y + 2 * size - 1)
          draw.rectangle((corner, opposite_corner), fill=color)

          def make_carpets(n, carpet_color, hole_color):
          """
          Generate n PIL Images, each of Sierpiński's carpet with increasing levels
          of detail.
          """
          image_size = 3**n
          carpet = Image.new("RGBA", (image_size, image_size), carpet_color)
          for hole_size in (3**i for i in range(n, 0, -1)):
          draw = ImageDraw.Draw(carpet)
          for x, y in product(range(0, image_size, 3 * hole_size), repeat=2):
          draw_square(draw, x, y, hole_size, hole_color)
          yield carpet
          carpet = carpet.copy()





          share|improve this answer











          $endgroup$













          • $begingroup$
            Thanks, this is really, really useful! I will certainly use many (or maybe even all) suggestion. "Follow the standard practice of writing if __name__ == '__main__': main()" - in this case I deliberately skipped it for now - to avoid both explaining everything at once and to avoid cargo cult code. I planned to start adding it once projects using more than one file will appear. Do you think it is a good idea?
            $endgroup$
            – Mateusz Konieczny
            19 mins ago






          • 1




            $begingroup$
            If you want to avoid overwhelming a beginner with the magic of if __name__ == '__main__', then just call main() unconditionally, and tell them that you're doing it because it's good practice to put all code in a function.
            $endgroup$
            – 200_success
            17 mins ago



















          3












          $begingroup$

          I only have a few small suggestions:



          I like to have "tweaks" that I may want to change later at the top of my file. This makes it easier to quickly alter them when playing around without needing to dig through the code. I'd move levels and standard_frame_time_in_ms to the top so they're a little more accessible. I might also change levels to n_levels or something similar to make it clearer that it's a number representing how many levels to have; not a collection of "levels".





          Right now, you're partially populating durations with the halved time delay, then adding the rest in the loop. I don't see a good reason to append to durations in the loop though. The data being added to durations has nothing to do with data available within the loop.



          I'd populate it before the loop. List multiplication makes this easy. The long variable names make this difficult to do succinctly unfortunately, but it can be split over two lines if need be:



          durations = [standard_frame_time_in_ms // 2] + [standard_frame_time_in_ms] * (levels - 1)

          durations = [standard_frame_time_in_ms // 2] +
          [standard_frame_time_in_ms] * (levels - 1)


          I also changed it to use integer division (//) since fractions of a millisecond likely aren't usable by the GIF maker anyway.





          I'd stick the whole procedure in the bottom into a function:



          def main():
          carpets =
          carpets.append(make_carpet(0, size))

          durations = [standard_frame_time_in_ms / 2] # first stage visible for a short time

          for i in range(levels - 1):
          carpets.append(make_carpet(i + 1, size))
          durations.append(standard_frame_time_in_ms)

          durations[-1] *= 4 # final stage of animation visible for a long time

          save_animated_gif("Sierpiński's carpet.gif", carpets, durations)


          Now, you can call main when you want it to run. Especially when developing using a REPL, having long-running top-level code can be a pain. You don't necessarily want the whole thing to run just because you loaded the file.





          You have:



          carpets.append(make_carpet(0, size))


          then inside the loop you have:



          carpets.append(make_carpet(i + 1, size))


          I'm not a fan of duplication like this. There's usually a better way. It seems like you could just adjust the range bounds:



          def main():
          carpets =

          . . .

          for i in range(-1, levels - 1): # Start at -1 instead
          carpets.append(make_carpet(i + 1, size))

          . . .


          This is basically just a transformation from a range to a list of carpets though. When "converting" one sequence to another, comprehensions come to mind:



          carpets = [make_carpet(i + 1, size) for i in range(-1, levels - 1)]


          Then, you can easily make it lazy if that proves beneficial in the future just by changing the to ():



          # Now it's a generator that only produces values as requested instead of strictly
          carpets = (make_carpet(i + 1, size) for i in range(-1, levels - 1))





          share|improve this answer











          $endgroup$













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            2 Answers
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            2 Answers
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            active

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            3












            $begingroup$

            Algorithm



            You can simplify the code and make it run faster if you construct the next-level carpet by continuing to work on the previous image (punching more holes in it), rather than starting with a blank slate every time. The code can look prettier and more Pythonic too, since the technique lets you get rid of the recursion.



            Coding practices



            It's a good habit to write docstrings, especially if you are using this code to teach a student!



            Avoid free-floating code; all code should be in a function. Follow the standard practice of writing if __name__ == '__main__': main() at the end of the code.



            You can — and should — combine the two import statements into one, since Image and ImageDraw are both being imported from the same module.



            It should be easier to tell that the color triples represent dark green and light green. A comment would work. In my solution below, I've opted to use explanatory variables. Furthermore, the colors should be specified in a more obvious place, rather than buried in some obscure place in the code.



            In Python, it is usually possible to find a more elegant way to building a list than by repeatedly .append()ing. Below, I construct carpets using a generator, and durations using the * operator.



            You know that all of the coordinates should be integers. Use integer division (//) rather than floating-point division (/) wherever possible.



            You can use itertools.product() to avoid nested for loops for x and y.



            To split a list into the first element and subsequent elements, you can write first_image, *other_images = images.



            Suggested solution



            from itertools import product
            from PIL import Image, ImageDraw

            def save_animated_gif(filename, images, durations):
            """
            Save images as frames of an animated GIF. Durations should specify the
            milliseconds to display each frame, and should be of the same length as
            images.
            """
            # https://pillow.readthedocs.io/en/latest/handbook/image-file-formats.html#saving
            first_image, *other_images = images
            first_image.save(filename, save_all=True, append_images=other_images, duration=durations, loop=0)

            def punch_hole(draw, x, y, section_size, hole_color):
            """
            For a square with a corner at (x, y) and sides of length section_size,
            divide it into 9 tiles, and fill the center tile with hole_color.
            """
            corner = (x + section_size // 3, y + section_size // 3)
            # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
            opposite_corner = (x + section_size * 2//3 - 1, y + section_size * 2//3 - 1)
            draw.rectangle((corner, opposite_corner), fill=hole_color)

            def make_carpets(n, carpet_color, hole_color):
            """
            Generate n PIL Images, each of Sierpiński's carpet with increasing levels
            of detail.
            """
            image_size = 3**n
            carpet = Image.new("RGBA", (image_size, image_size), carpet_color)
            yield carpet
            for section_size in (3**i for i in range(n, 1, -1)):
            carpet = carpet.copy()
            draw = ImageDraw.Draw(carpet)
            for x, y in product(range(0, image_size, section_size), repeat=2):
            punch_hole(draw, x, y, section_size, hole_color)
            yield carpet

            def main():
            N = 7
            DARK_GREEN = (5, 60, 20)
            LIGHT_GREEN = (5, 205, 65)

            carpets = make_carpets(N, carpet_color=DARK_GREEN, hole_color=LIGHT_GREEN)
            durations = [1200] * N # 1200ms per frame, except...
            durations[0] //= 2 # first frame is shorter
            durations[-1] *= 4 # final frame is longer

            save_animated_gif("Sierpiński's carpet.gif", carpets, durations)

            if __name__ == '__main__':
            main()


            Alternative calculations



            In the suggested solution above, I've written punch_hole() to be similar to your make_pattern(), in that they are both responsible for rendering a square of size section_size. However, the arithmetic can be simplified by specifying the size of the center hole instead, so that no division is necessary.



            def draw_square(draw, x, y, size, color):
            """
            Fill a square with one corner at (x, y) with the specified color.
            """
            corner = (x + size, y + size)
            # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
            opposite_corner = (x + 2 * size - 1, y + 2 * size - 1)
            draw.rectangle((corner, opposite_corner), fill=color)

            def make_carpets(n, carpet_color, hole_color):
            """
            Generate n PIL Images, each of Sierpiński's carpet with increasing levels
            of detail.
            """
            image_size = 3**n
            carpet = Image.new("RGBA", (image_size, image_size), carpet_color)
            for hole_size in (3**i for i in range(n, 0, -1)):
            draw = ImageDraw.Draw(carpet)
            for x, y in product(range(0, image_size, 3 * hole_size), repeat=2):
            draw_square(draw, x, y, hole_size, hole_color)
            yield carpet
            carpet = carpet.copy()





            share|improve this answer











            $endgroup$













            • $begingroup$
              Thanks, this is really, really useful! I will certainly use many (or maybe even all) suggestion. "Follow the standard practice of writing if __name__ == '__main__': main()" - in this case I deliberately skipped it for now - to avoid both explaining everything at once and to avoid cargo cult code. I planned to start adding it once projects using more than one file will appear. Do you think it is a good idea?
              $endgroup$
              – Mateusz Konieczny
              19 mins ago






            • 1




              $begingroup$
              If you want to avoid overwhelming a beginner with the magic of if __name__ == '__main__', then just call main() unconditionally, and tell them that you're doing it because it's good practice to put all code in a function.
              $endgroup$
              – 200_success
              17 mins ago
















            3












            $begingroup$

            Algorithm



            You can simplify the code and make it run faster if you construct the next-level carpet by continuing to work on the previous image (punching more holes in it), rather than starting with a blank slate every time. The code can look prettier and more Pythonic too, since the technique lets you get rid of the recursion.



            Coding practices



            It's a good habit to write docstrings, especially if you are using this code to teach a student!



            Avoid free-floating code; all code should be in a function. Follow the standard practice of writing if __name__ == '__main__': main() at the end of the code.



            You can — and should — combine the two import statements into one, since Image and ImageDraw are both being imported from the same module.



            It should be easier to tell that the color triples represent dark green and light green. A comment would work. In my solution below, I've opted to use explanatory variables. Furthermore, the colors should be specified in a more obvious place, rather than buried in some obscure place in the code.



            In Python, it is usually possible to find a more elegant way to building a list than by repeatedly .append()ing. Below, I construct carpets using a generator, and durations using the * operator.



            You know that all of the coordinates should be integers. Use integer division (//) rather than floating-point division (/) wherever possible.



            You can use itertools.product() to avoid nested for loops for x and y.



            To split a list into the first element and subsequent elements, you can write first_image, *other_images = images.



            Suggested solution



            from itertools import product
            from PIL import Image, ImageDraw

            def save_animated_gif(filename, images, durations):
            """
            Save images as frames of an animated GIF. Durations should specify the
            milliseconds to display each frame, and should be of the same length as
            images.
            """
            # https://pillow.readthedocs.io/en/latest/handbook/image-file-formats.html#saving
            first_image, *other_images = images
            first_image.save(filename, save_all=True, append_images=other_images, duration=durations, loop=0)

            def punch_hole(draw, x, y, section_size, hole_color):
            """
            For a square with a corner at (x, y) and sides of length section_size,
            divide it into 9 tiles, and fill the center tile with hole_color.
            """
            corner = (x + section_size // 3, y + section_size // 3)
            # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
            opposite_corner = (x + section_size * 2//3 - 1, y + section_size * 2//3 - 1)
            draw.rectangle((corner, opposite_corner), fill=hole_color)

            def make_carpets(n, carpet_color, hole_color):
            """
            Generate n PIL Images, each of Sierpiński's carpet with increasing levels
            of detail.
            """
            image_size = 3**n
            carpet = Image.new("RGBA", (image_size, image_size), carpet_color)
            yield carpet
            for section_size in (3**i for i in range(n, 1, -1)):
            carpet = carpet.copy()
            draw = ImageDraw.Draw(carpet)
            for x, y in product(range(0, image_size, section_size), repeat=2):
            punch_hole(draw, x, y, section_size, hole_color)
            yield carpet

            def main():
            N = 7
            DARK_GREEN = (5, 60, 20)
            LIGHT_GREEN = (5, 205, 65)

            carpets = make_carpets(N, carpet_color=DARK_GREEN, hole_color=LIGHT_GREEN)
            durations = [1200] * N # 1200ms per frame, except...
            durations[0] //= 2 # first frame is shorter
            durations[-1] *= 4 # final frame is longer

            save_animated_gif("Sierpiński's carpet.gif", carpets, durations)

            if __name__ == '__main__':
            main()


            Alternative calculations



            In the suggested solution above, I've written punch_hole() to be similar to your make_pattern(), in that they are both responsible for rendering a square of size section_size. However, the arithmetic can be simplified by specifying the size of the center hole instead, so that no division is necessary.



            def draw_square(draw, x, y, size, color):
            """
            Fill a square with one corner at (x, y) with the specified color.
            """
            corner = (x + size, y + size)
            # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
            opposite_corner = (x + 2 * size - 1, y + 2 * size - 1)
            draw.rectangle((corner, opposite_corner), fill=color)

            def make_carpets(n, carpet_color, hole_color):
            """
            Generate n PIL Images, each of Sierpiński's carpet with increasing levels
            of detail.
            """
            image_size = 3**n
            carpet = Image.new("RGBA", (image_size, image_size), carpet_color)
            for hole_size in (3**i for i in range(n, 0, -1)):
            draw = ImageDraw.Draw(carpet)
            for x, y in product(range(0, image_size, 3 * hole_size), repeat=2):
            draw_square(draw, x, y, hole_size, hole_color)
            yield carpet
            carpet = carpet.copy()





            share|improve this answer











            $endgroup$













            • $begingroup$
              Thanks, this is really, really useful! I will certainly use many (or maybe even all) suggestion. "Follow the standard practice of writing if __name__ == '__main__': main()" - in this case I deliberately skipped it for now - to avoid both explaining everything at once and to avoid cargo cult code. I planned to start adding it once projects using more than one file will appear. Do you think it is a good idea?
              $endgroup$
              – Mateusz Konieczny
              19 mins ago






            • 1




              $begingroup$
              If you want to avoid overwhelming a beginner with the magic of if __name__ == '__main__', then just call main() unconditionally, and tell them that you're doing it because it's good practice to put all code in a function.
              $endgroup$
              – 200_success
              17 mins ago














            3












            3








            3





            $begingroup$

            Algorithm



            You can simplify the code and make it run faster if you construct the next-level carpet by continuing to work on the previous image (punching more holes in it), rather than starting with a blank slate every time. The code can look prettier and more Pythonic too, since the technique lets you get rid of the recursion.



            Coding practices



            It's a good habit to write docstrings, especially if you are using this code to teach a student!



            Avoid free-floating code; all code should be in a function. Follow the standard practice of writing if __name__ == '__main__': main() at the end of the code.



            You can — and should — combine the two import statements into one, since Image and ImageDraw are both being imported from the same module.



            It should be easier to tell that the color triples represent dark green and light green. A comment would work. In my solution below, I've opted to use explanatory variables. Furthermore, the colors should be specified in a more obvious place, rather than buried in some obscure place in the code.



            In Python, it is usually possible to find a more elegant way to building a list than by repeatedly .append()ing. Below, I construct carpets using a generator, and durations using the * operator.



            You know that all of the coordinates should be integers. Use integer division (//) rather than floating-point division (/) wherever possible.



            You can use itertools.product() to avoid nested for loops for x and y.



            To split a list into the first element and subsequent elements, you can write first_image, *other_images = images.



            Suggested solution



            from itertools import product
            from PIL import Image, ImageDraw

            def save_animated_gif(filename, images, durations):
            """
            Save images as frames of an animated GIF. Durations should specify the
            milliseconds to display each frame, and should be of the same length as
            images.
            """
            # https://pillow.readthedocs.io/en/latest/handbook/image-file-formats.html#saving
            first_image, *other_images = images
            first_image.save(filename, save_all=True, append_images=other_images, duration=durations, loop=0)

            def punch_hole(draw, x, y, section_size, hole_color):
            """
            For a square with a corner at (x, y) and sides of length section_size,
            divide it into 9 tiles, and fill the center tile with hole_color.
            """
            corner = (x + section_size // 3, y + section_size // 3)
            # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
            opposite_corner = (x + section_size * 2//3 - 1, y + section_size * 2//3 - 1)
            draw.rectangle((corner, opposite_corner), fill=hole_color)

            def make_carpets(n, carpet_color, hole_color):
            """
            Generate n PIL Images, each of Sierpiński's carpet with increasing levels
            of detail.
            """
            image_size = 3**n
            carpet = Image.new("RGBA", (image_size, image_size), carpet_color)
            yield carpet
            for section_size in (3**i for i in range(n, 1, -1)):
            carpet = carpet.copy()
            draw = ImageDraw.Draw(carpet)
            for x, y in product(range(0, image_size, section_size), repeat=2):
            punch_hole(draw, x, y, section_size, hole_color)
            yield carpet

            def main():
            N = 7
            DARK_GREEN = (5, 60, 20)
            LIGHT_GREEN = (5, 205, 65)

            carpets = make_carpets(N, carpet_color=DARK_GREEN, hole_color=LIGHT_GREEN)
            durations = [1200] * N # 1200ms per frame, except...
            durations[0] //= 2 # first frame is shorter
            durations[-1] *= 4 # final frame is longer

            save_animated_gif("Sierpiński's carpet.gif", carpets, durations)

            if __name__ == '__main__':
            main()


            Alternative calculations



            In the suggested solution above, I've written punch_hole() to be similar to your make_pattern(), in that they are both responsible for rendering a square of size section_size. However, the arithmetic can be simplified by specifying the size of the center hole instead, so that no division is necessary.



            def draw_square(draw, x, y, size, color):
            """
            Fill a square with one corner at (x, y) with the specified color.
            """
            corner = (x + size, y + size)
            # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
            opposite_corner = (x + 2 * size - 1, y + 2 * size - 1)
            draw.rectangle((corner, opposite_corner), fill=color)

            def make_carpets(n, carpet_color, hole_color):
            """
            Generate n PIL Images, each of Sierpiński's carpet with increasing levels
            of detail.
            """
            image_size = 3**n
            carpet = Image.new("RGBA", (image_size, image_size), carpet_color)
            for hole_size in (3**i for i in range(n, 0, -1)):
            draw = ImageDraw.Draw(carpet)
            for x, y in product(range(0, image_size, 3 * hole_size), repeat=2):
            draw_square(draw, x, y, hole_size, hole_color)
            yield carpet
            carpet = carpet.copy()





            share|improve this answer











            $endgroup$



            Algorithm



            You can simplify the code and make it run faster if you construct the next-level carpet by continuing to work on the previous image (punching more holes in it), rather than starting with a blank slate every time. The code can look prettier and more Pythonic too, since the technique lets you get rid of the recursion.



            Coding practices



            It's a good habit to write docstrings, especially if you are using this code to teach a student!



            Avoid free-floating code; all code should be in a function. Follow the standard practice of writing if __name__ == '__main__': main() at the end of the code.



            You can — and should — combine the two import statements into one, since Image and ImageDraw are both being imported from the same module.



            It should be easier to tell that the color triples represent dark green and light green. A comment would work. In my solution below, I've opted to use explanatory variables. Furthermore, the colors should be specified in a more obvious place, rather than buried in some obscure place in the code.



            In Python, it is usually possible to find a more elegant way to building a list than by repeatedly .append()ing. Below, I construct carpets using a generator, and durations using the * operator.



            You know that all of the coordinates should be integers. Use integer division (//) rather than floating-point division (/) wherever possible.



            You can use itertools.product() to avoid nested for loops for x and y.



            To split a list into the first element and subsequent elements, you can write first_image, *other_images = images.



            Suggested solution



            from itertools import product
            from PIL import Image, ImageDraw

            def save_animated_gif(filename, images, durations):
            """
            Save images as frames of an animated GIF. Durations should specify the
            milliseconds to display each frame, and should be of the same length as
            images.
            """
            # https://pillow.readthedocs.io/en/latest/handbook/image-file-formats.html#saving
            first_image, *other_images = images
            first_image.save(filename, save_all=True, append_images=other_images, duration=durations, loop=0)

            def punch_hole(draw, x, y, section_size, hole_color):
            """
            For a square with a corner at (x, y) and sides of length section_size,
            divide it into 9 tiles, and fill the center tile with hole_color.
            """
            corner = (x + section_size // 3, y + section_size // 3)
            # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
            opposite_corner = (x + section_size * 2//3 - 1, y + section_size * 2//3 - 1)
            draw.rectangle((corner, opposite_corner), fill=hole_color)

            def make_carpets(n, carpet_color, hole_color):
            """
            Generate n PIL Images, each of Sierpiński's carpet with increasing levels
            of detail.
            """
            image_size = 3**n
            carpet = Image.new("RGBA", (image_size, image_size), carpet_color)
            yield carpet
            for section_size in (3**i for i in range(n, 1, -1)):
            carpet = carpet.copy()
            draw = ImageDraw.Draw(carpet)
            for x, y in product(range(0, image_size, section_size), repeat=2):
            punch_hole(draw, x, y, section_size, hole_color)
            yield carpet

            def main():
            N = 7
            DARK_GREEN = (5, 60, 20)
            LIGHT_GREEN = (5, 205, 65)

            carpets = make_carpets(N, carpet_color=DARK_GREEN, hole_color=LIGHT_GREEN)
            durations = [1200] * N # 1200ms per frame, except...
            durations[0] //= 2 # first frame is shorter
            durations[-1] *= 4 # final frame is longer

            save_animated_gif("Sierpiński's carpet.gif", carpets, durations)

            if __name__ == '__main__':
            main()


            Alternative calculations



            In the suggested solution above, I've written punch_hole() to be similar to your make_pattern(), in that they are both responsible for rendering a square of size section_size. However, the arithmetic can be simplified by specifying the size of the center hole instead, so that no division is necessary.



            def draw_square(draw, x, y, size, color):
            """
            Fill a square with one corner at (x, y) with the specified color.
            """
            corner = (x + size, y + size)
            # -1 necessary due to https://github.com/python-pillow/Pillow/issues/3597
            opposite_corner = (x + 2 * size - 1, y + 2 * size - 1)
            draw.rectangle((corner, opposite_corner), fill=color)

            def make_carpets(n, carpet_color, hole_color):
            """
            Generate n PIL Images, each of Sierpiński's carpet with increasing levels
            of detail.
            """
            image_size = 3**n
            carpet = Image.new("RGBA", (image_size, image_size), carpet_color)
            for hole_size in (3**i for i in range(n, 0, -1)):
            draw = ImageDraw.Draw(carpet)
            for x, y in product(range(0, image_size, 3 * hole_size), repeat=2):
            draw_square(draw, x, y, hole_size, hole_color)
            yield carpet
            carpet = carpet.copy()






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 6 mins ago

























            answered 1 hour ago









            200_success200_success

            129k15153415




            129k15153415












            • $begingroup$
              Thanks, this is really, really useful! I will certainly use many (or maybe even all) suggestion. "Follow the standard practice of writing if __name__ == '__main__': main()" - in this case I deliberately skipped it for now - to avoid both explaining everything at once and to avoid cargo cult code. I planned to start adding it once projects using more than one file will appear. Do you think it is a good idea?
              $endgroup$
              – Mateusz Konieczny
              19 mins ago






            • 1




              $begingroup$
              If you want to avoid overwhelming a beginner with the magic of if __name__ == '__main__', then just call main() unconditionally, and tell them that you're doing it because it's good practice to put all code in a function.
              $endgroup$
              – 200_success
              17 mins ago


















            • $begingroup$
              Thanks, this is really, really useful! I will certainly use many (or maybe even all) suggestion. "Follow the standard practice of writing if __name__ == '__main__': main()" - in this case I deliberately skipped it for now - to avoid both explaining everything at once and to avoid cargo cult code. I planned to start adding it once projects using more than one file will appear. Do you think it is a good idea?
              $endgroup$
              – Mateusz Konieczny
              19 mins ago






            • 1




              $begingroup$
              If you want to avoid overwhelming a beginner with the magic of if __name__ == '__main__', then just call main() unconditionally, and tell them that you're doing it because it's good practice to put all code in a function.
              $endgroup$
              – 200_success
              17 mins ago
















            $begingroup$
            Thanks, this is really, really useful! I will certainly use many (or maybe even all) suggestion. "Follow the standard practice of writing if __name__ == '__main__': main()" - in this case I deliberately skipped it for now - to avoid both explaining everything at once and to avoid cargo cult code. I planned to start adding it once projects using more than one file will appear. Do you think it is a good idea?
            $endgroup$
            – Mateusz Konieczny
            19 mins ago




            $begingroup$
            Thanks, this is really, really useful! I will certainly use many (or maybe even all) suggestion. "Follow the standard practice of writing if __name__ == '__main__': main()" - in this case I deliberately skipped it for now - to avoid both explaining everything at once and to avoid cargo cult code. I planned to start adding it once projects using more than one file will appear. Do you think it is a good idea?
            $endgroup$
            – Mateusz Konieczny
            19 mins ago




            1




            1




            $begingroup$
            If you want to avoid overwhelming a beginner with the magic of if __name__ == '__main__', then just call main() unconditionally, and tell them that you're doing it because it's good practice to put all code in a function.
            $endgroup$
            – 200_success
            17 mins ago




            $begingroup$
            If you want to avoid overwhelming a beginner with the magic of if __name__ == '__main__', then just call main() unconditionally, and tell them that you're doing it because it's good practice to put all code in a function.
            $endgroup$
            – 200_success
            17 mins ago













            3












            $begingroup$

            I only have a few small suggestions:



            I like to have "tweaks" that I may want to change later at the top of my file. This makes it easier to quickly alter them when playing around without needing to dig through the code. I'd move levels and standard_frame_time_in_ms to the top so they're a little more accessible. I might also change levels to n_levels or something similar to make it clearer that it's a number representing how many levels to have; not a collection of "levels".





            Right now, you're partially populating durations with the halved time delay, then adding the rest in the loop. I don't see a good reason to append to durations in the loop though. The data being added to durations has nothing to do with data available within the loop.



            I'd populate it before the loop. List multiplication makes this easy. The long variable names make this difficult to do succinctly unfortunately, but it can be split over two lines if need be:



            durations = [standard_frame_time_in_ms // 2] + [standard_frame_time_in_ms] * (levels - 1)

            durations = [standard_frame_time_in_ms // 2] +
            [standard_frame_time_in_ms] * (levels - 1)


            I also changed it to use integer division (//) since fractions of a millisecond likely aren't usable by the GIF maker anyway.





            I'd stick the whole procedure in the bottom into a function:



            def main():
            carpets =
            carpets.append(make_carpet(0, size))

            durations = [standard_frame_time_in_ms / 2] # first stage visible for a short time

            for i in range(levels - 1):
            carpets.append(make_carpet(i + 1, size))
            durations.append(standard_frame_time_in_ms)

            durations[-1] *= 4 # final stage of animation visible for a long time

            save_animated_gif("Sierpiński's carpet.gif", carpets, durations)


            Now, you can call main when you want it to run. Especially when developing using a REPL, having long-running top-level code can be a pain. You don't necessarily want the whole thing to run just because you loaded the file.





            You have:



            carpets.append(make_carpet(0, size))


            then inside the loop you have:



            carpets.append(make_carpet(i + 1, size))


            I'm not a fan of duplication like this. There's usually a better way. It seems like you could just adjust the range bounds:



            def main():
            carpets =

            . . .

            for i in range(-1, levels - 1): # Start at -1 instead
            carpets.append(make_carpet(i + 1, size))

            . . .


            This is basically just a transformation from a range to a list of carpets though. When "converting" one sequence to another, comprehensions come to mind:



            carpets = [make_carpet(i + 1, size) for i in range(-1, levels - 1)]


            Then, you can easily make it lazy if that proves beneficial in the future just by changing the to ():



            # Now it's a generator that only produces values as requested instead of strictly
            carpets = (make_carpet(i + 1, size) for i in range(-1, levels - 1))





            share|improve this answer











            $endgroup$


















              3












              $begingroup$

              I only have a few small suggestions:



              I like to have "tweaks" that I may want to change later at the top of my file. This makes it easier to quickly alter them when playing around without needing to dig through the code. I'd move levels and standard_frame_time_in_ms to the top so they're a little more accessible. I might also change levels to n_levels or something similar to make it clearer that it's a number representing how many levels to have; not a collection of "levels".





              Right now, you're partially populating durations with the halved time delay, then adding the rest in the loop. I don't see a good reason to append to durations in the loop though. The data being added to durations has nothing to do with data available within the loop.



              I'd populate it before the loop. List multiplication makes this easy. The long variable names make this difficult to do succinctly unfortunately, but it can be split over two lines if need be:



              durations = [standard_frame_time_in_ms // 2] + [standard_frame_time_in_ms] * (levels - 1)

              durations = [standard_frame_time_in_ms // 2] +
              [standard_frame_time_in_ms] * (levels - 1)


              I also changed it to use integer division (//) since fractions of a millisecond likely aren't usable by the GIF maker anyway.





              I'd stick the whole procedure in the bottom into a function:



              def main():
              carpets =
              carpets.append(make_carpet(0, size))

              durations = [standard_frame_time_in_ms / 2] # first stage visible for a short time

              for i in range(levels - 1):
              carpets.append(make_carpet(i + 1, size))
              durations.append(standard_frame_time_in_ms)

              durations[-1] *= 4 # final stage of animation visible for a long time

              save_animated_gif("Sierpiński's carpet.gif", carpets, durations)


              Now, you can call main when you want it to run. Especially when developing using a REPL, having long-running top-level code can be a pain. You don't necessarily want the whole thing to run just because you loaded the file.





              You have:



              carpets.append(make_carpet(0, size))


              then inside the loop you have:



              carpets.append(make_carpet(i + 1, size))


              I'm not a fan of duplication like this. There's usually a better way. It seems like you could just adjust the range bounds:



              def main():
              carpets =

              . . .

              for i in range(-1, levels - 1): # Start at -1 instead
              carpets.append(make_carpet(i + 1, size))

              . . .


              This is basically just a transformation from a range to a list of carpets though. When "converting" one sequence to another, comprehensions come to mind:



              carpets = [make_carpet(i + 1, size) for i in range(-1, levels - 1)]


              Then, you can easily make it lazy if that proves beneficial in the future just by changing the to ():



              # Now it's a generator that only produces values as requested instead of strictly
              carpets = (make_carpet(i + 1, size) for i in range(-1, levels - 1))





              share|improve this answer











              $endgroup$
















                3












                3








                3





                $begingroup$

                I only have a few small suggestions:



                I like to have "tweaks" that I may want to change later at the top of my file. This makes it easier to quickly alter them when playing around without needing to dig through the code. I'd move levels and standard_frame_time_in_ms to the top so they're a little more accessible. I might also change levels to n_levels or something similar to make it clearer that it's a number representing how many levels to have; not a collection of "levels".





                Right now, you're partially populating durations with the halved time delay, then adding the rest in the loop. I don't see a good reason to append to durations in the loop though. The data being added to durations has nothing to do with data available within the loop.



                I'd populate it before the loop. List multiplication makes this easy. The long variable names make this difficult to do succinctly unfortunately, but it can be split over two lines if need be:



                durations = [standard_frame_time_in_ms // 2] + [standard_frame_time_in_ms] * (levels - 1)

                durations = [standard_frame_time_in_ms // 2] +
                [standard_frame_time_in_ms] * (levels - 1)


                I also changed it to use integer division (//) since fractions of a millisecond likely aren't usable by the GIF maker anyway.





                I'd stick the whole procedure in the bottom into a function:



                def main():
                carpets =
                carpets.append(make_carpet(0, size))

                durations = [standard_frame_time_in_ms / 2] # first stage visible for a short time

                for i in range(levels - 1):
                carpets.append(make_carpet(i + 1, size))
                durations.append(standard_frame_time_in_ms)

                durations[-1] *= 4 # final stage of animation visible for a long time

                save_animated_gif("Sierpiński's carpet.gif", carpets, durations)


                Now, you can call main when you want it to run. Especially when developing using a REPL, having long-running top-level code can be a pain. You don't necessarily want the whole thing to run just because you loaded the file.





                You have:



                carpets.append(make_carpet(0, size))


                then inside the loop you have:



                carpets.append(make_carpet(i + 1, size))


                I'm not a fan of duplication like this. There's usually a better way. It seems like you could just adjust the range bounds:



                def main():
                carpets =

                . . .

                for i in range(-1, levels - 1): # Start at -1 instead
                carpets.append(make_carpet(i + 1, size))

                . . .


                This is basically just a transformation from a range to a list of carpets though. When "converting" one sequence to another, comprehensions come to mind:



                carpets = [make_carpet(i + 1, size) for i in range(-1, levels - 1)]


                Then, you can easily make it lazy if that proves beneficial in the future just by changing the to ():



                # Now it's a generator that only produces values as requested instead of strictly
                carpets = (make_carpet(i + 1, size) for i in range(-1, levels - 1))





                share|improve this answer











                $endgroup$



                I only have a few small suggestions:



                I like to have "tweaks" that I may want to change later at the top of my file. This makes it easier to quickly alter them when playing around without needing to dig through the code. I'd move levels and standard_frame_time_in_ms to the top so they're a little more accessible. I might also change levels to n_levels or something similar to make it clearer that it's a number representing how many levels to have; not a collection of "levels".





                Right now, you're partially populating durations with the halved time delay, then adding the rest in the loop. I don't see a good reason to append to durations in the loop though. The data being added to durations has nothing to do with data available within the loop.



                I'd populate it before the loop. List multiplication makes this easy. The long variable names make this difficult to do succinctly unfortunately, but it can be split over two lines if need be:



                durations = [standard_frame_time_in_ms // 2] + [standard_frame_time_in_ms] * (levels - 1)

                durations = [standard_frame_time_in_ms // 2] +
                [standard_frame_time_in_ms] * (levels - 1)


                I also changed it to use integer division (//) since fractions of a millisecond likely aren't usable by the GIF maker anyway.





                I'd stick the whole procedure in the bottom into a function:



                def main():
                carpets =
                carpets.append(make_carpet(0, size))

                durations = [standard_frame_time_in_ms / 2] # first stage visible for a short time

                for i in range(levels - 1):
                carpets.append(make_carpet(i + 1, size))
                durations.append(standard_frame_time_in_ms)

                durations[-1] *= 4 # final stage of animation visible for a long time

                save_animated_gif("Sierpiński's carpet.gif", carpets, durations)


                Now, you can call main when you want it to run. Especially when developing using a REPL, having long-running top-level code can be a pain. You don't necessarily want the whole thing to run just because you loaded the file.





                You have:



                carpets.append(make_carpet(0, size))


                then inside the loop you have:



                carpets.append(make_carpet(i + 1, size))


                I'm not a fan of duplication like this. There's usually a better way. It seems like you could just adjust the range bounds:



                def main():
                carpets =

                . . .

                for i in range(-1, levels - 1): # Start at -1 instead
                carpets.append(make_carpet(i + 1, size))

                . . .


                This is basically just a transformation from a range to a list of carpets though. When "converting" one sequence to another, comprehensions come to mind:



                carpets = [make_carpet(i + 1, size) for i in range(-1, levels - 1)]


                Then, you can easily make it lazy if that proves beneficial in the future just by changing the to ():



                # Now it's a generator that only produces values as requested instead of strictly
                carpets = (make_carpet(i + 1, size) for i in range(-1, levels - 1))






                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 3 hours ago

























                answered 3 hours ago









                CarcigenicateCarcigenicate

                2,89511229




                2,89511229






























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