Is there a difference between the meanings of the terms “module” and “adventure”?
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Is there a difference between "module" and "adventure", and where and when did the terminology branch?
My impression is that "module" is an older term, but I am unsure if this is correct and when the branching happened, and if there is any other trend in the use besides age. Another guess would be that "module" is more tied to D&D-like games.
At Reddit there are quite inconclusive and fluffy answers to a similar question: Do you feel like there's a difference between the terms 'adventure' and 'module' in regards to published content?
published-adventures history-of-gaming terminology
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add a comment |
$begingroup$
Is there a difference between "module" and "adventure", and where and when did the terminology branch?
My impression is that "module" is an older term, but I am unsure if this is correct and when the branching happened, and if there is any other trend in the use besides age. Another guess would be that "module" is more tied to D&D-like games.
At Reddit there are quite inconclusive and fluffy answers to a similar question: Do you feel like there's a difference between the terms 'adventure' and 'module' in regards to published content?
published-adventures history-of-gaming terminology
$endgroup$
add a comment |
$begingroup$
Is there a difference between "module" and "adventure", and where and when did the terminology branch?
My impression is that "module" is an older term, but I am unsure if this is correct and when the branching happened, and if there is any other trend in the use besides age. Another guess would be that "module" is more tied to D&D-like games.
At Reddit there are quite inconclusive and fluffy answers to a similar question: Do you feel like there's a difference between the terms 'adventure' and 'module' in regards to published content?
published-adventures history-of-gaming terminology
$endgroup$
Is there a difference between "module" and "adventure", and where and when did the terminology branch?
My impression is that "module" is an older term, but I am unsure if this is correct and when the branching happened, and if there is any other trend in the use besides age. Another guess would be that "module" is more tied to D&D-like games.
At Reddit there are quite inconclusive and fluffy answers to a similar question: Do you feel like there's a difference between the terms 'adventure' and 'module' in regards to published content?
published-adventures history-of-gaming terminology
published-adventures history-of-gaming terminology
edited 1 hour ago
V2Blast
21k360133
21k360133
asked 2 hours ago
ThanuirThanuir
4,85632357
4,85632357
add a comment |
add a comment |
1 Answer
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$begingroup$
The first TSR (A)D&D adventures were known as "modules," for a specific reason.
It was assumed that each DM had their own, personally created, setting, which they ran regularly. Published adventures needed to be able to be dropped into such a setting, and the DM was expected to modify them slightly to fit into their campaign background. This made the adventures into "plug-in modules" for a campaign.
Publication of whole settings, such as Dragonlance, Forgotten Realms, and so on, came rather later from TSR. Other publishers, such as Judges Guild, did it earlier, but the TSR products were perceived as higher quality.
Most modules were complete adventures, sometimes linked into series. I don't know of any counter-examples, but that does not prove there weren't any. Not all published adventures are modules: if they're firmly set in a particular world and part of a metaplot, they certainly aren't modules, and I'm not familiar with Pathfinder's Adventure Paths and other newer forms of adventure publishing.
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1
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Would it be fair to say all modules are adventures, but not all adventures are modules?
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– mdrichey
1 hour ago
$begingroup$
@mdrichey: See what you think of this.
$endgroup$
– John Dallman
1 hour ago
add a comment |
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1 Answer
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1 Answer
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oldest
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$begingroup$
The first TSR (A)D&D adventures were known as "modules," for a specific reason.
It was assumed that each DM had their own, personally created, setting, which they ran regularly. Published adventures needed to be able to be dropped into such a setting, and the DM was expected to modify them slightly to fit into their campaign background. This made the adventures into "plug-in modules" for a campaign.
Publication of whole settings, such as Dragonlance, Forgotten Realms, and so on, came rather later from TSR. Other publishers, such as Judges Guild, did it earlier, but the TSR products were perceived as higher quality.
Most modules were complete adventures, sometimes linked into series. I don't know of any counter-examples, but that does not prove there weren't any. Not all published adventures are modules: if they're firmly set in a particular world and part of a metaplot, they certainly aren't modules, and I'm not familiar with Pathfinder's Adventure Paths and other newer forms of adventure publishing.
$endgroup$
1
$begingroup$
Would it be fair to say all modules are adventures, but not all adventures are modules?
$endgroup$
– mdrichey
1 hour ago
$begingroup$
@mdrichey: See what you think of this.
$endgroup$
– John Dallman
1 hour ago
add a comment |
$begingroup$
The first TSR (A)D&D adventures were known as "modules," for a specific reason.
It was assumed that each DM had their own, personally created, setting, which they ran regularly. Published adventures needed to be able to be dropped into such a setting, and the DM was expected to modify them slightly to fit into their campaign background. This made the adventures into "plug-in modules" for a campaign.
Publication of whole settings, such as Dragonlance, Forgotten Realms, and so on, came rather later from TSR. Other publishers, such as Judges Guild, did it earlier, but the TSR products were perceived as higher quality.
Most modules were complete adventures, sometimes linked into series. I don't know of any counter-examples, but that does not prove there weren't any. Not all published adventures are modules: if they're firmly set in a particular world and part of a metaplot, they certainly aren't modules, and I'm not familiar with Pathfinder's Adventure Paths and other newer forms of adventure publishing.
$endgroup$
1
$begingroup$
Would it be fair to say all modules are adventures, but not all adventures are modules?
$endgroup$
– mdrichey
1 hour ago
$begingroup$
@mdrichey: See what you think of this.
$endgroup$
– John Dallman
1 hour ago
add a comment |
$begingroup$
The first TSR (A)D&D adventures were known as "modules," for a specific reason.
It was assumed that each DM had their own, personally created, setting, which they ran regularly. Published adventures needed to be able to be dropped into such a setting, and the DM was expected to modify them slightly to fit into their campaign background. This made the adventures into "plug-in modules" for a campaign.
Publication of whole settings, such as Dragonlance, Forgotten Realms, and so on, came rather later from TSR. Other publishers, such as Judges Guild, did it earlier, but the TSR products were perceived as higher quality.
Most modules were complete adventures, sometimes linked into series. I don't know of any counter-examples, but that does not prove there weren't any. Not all published adventures are modules: if they're firmly set in a particular world and part of a metaplot, they certainly aren't modules, and I'm not familiar with Pathfinder's Adventure Paths and other newer forms of adventure publishing.
$endgroup$
The first TSR (A)D&D adventures were known as "modules," for a specific reason.
It was assumed that each DM had their own, personally created, setting, which they ran regularly. Published adventures needed to be able to be dropped into such a setting, and the DM was expected to modify them slightly to fit into their campaign background. This made the adventures into "plug-in modules" for a campaign.
Publication of whole settings, such as Dragonlance, Forgotten Realms, and so on, came rather later from TSR. Other publishers, such as Judges Guild, did it earlier, but the TSR products were perceived as higher quality.
Most modules were complete adventures, sometimes linked into series. I don't know of any counter-examples, but that does not prove there weren't any. Not all published adventures are modules: if they're firmly set in a particular world and part of a metaplot, they certainly aren't modules, and I'm not familiar with Pathfinder's Adventure Paths and other newer forms of adventure publishing.
edited 1 hour ago
answered 2 hours ago
John DallmanJohn Dallman
11.1k23260
11.1k23260
1
$begingroup$
Would it be fair to say all modules are adventures, but not all adventures are modules?
$endgroup$
– mdrichey
1 hour ago
$begingroup$
@mdrichey: See what you think of this.
$endgroup$
– John Dallman
1 hour ago
add a comment |
1
$begingroup$
Would it be fair to say all modules are adventures, but not all adventures are modules?
$endgroup$
– mdrichey
1 hour ago
$begingroup$
@mdrichey: See what you think of this.
$endgroup$
– John Dallman
1 hour ago
1
1
$begingroup$
Would it be fair to say all modules are adventures, but not all adventures are modules?
$endgroup$
– mdrichey
1 hour ago
$begingroup$
Would it be fair to say all modules are adventures, but not all adventures are modules?
$endgroup$
– mdrichey
1 hour ago
$begingroup$
@mdrichey: See what you think of this.
$endgroup$
– John Dallman
1 hour ago
$begingroup$
@mdrichey: See what you think of this.
$endgroup$
– John Dallman
1 hour ago
add a comment |
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