light travels the fastest path of two points, how do you determine those two points?












1












$begingroup$


so in this diagram from Richard Feynman's book: QED Strange Theory of Light and Materpaht of light ina lens



the light takes the fastest path from S to P and the lens makes it so that there are many fastest paths that go through the lens. how does light 'choose' to follow the S to P paths, why not S to P where p is 5 more cm to the right?










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    1












    $begingroup$


    so in this diagram from Richard Feynman's book: QED Strange Theory of Light and Materpaht of light ina lens



    the light takes the fastest path from S to P and the lens makes it so that there are many fastest paths that go through the lens. how does light 'choose' to follow the S to P paths, why not S to P where p is 5 more cm to the right?










    share|cite|improve this question









    New contributor




    Ryan Bright is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      1












      1








      1





      $begingroup$


      so in this diagram from Richard Feynman's book: QED Strange Theory of Light and Materpaht of light ina lens



      the light takes the fastest path from S to P and the lens makes it so that there are many fastest paths that go through the lens. how does light 'choose' to follow the S to P paths, why not S to P where p is 5 more cm to the right?










      share|cite|improve this question









      New contributor




      Ryan Bright is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      so in this diagram from Richard Feynman's book: QED Strange Theory of Light and Materpaht of light ina lens



      the light takes the fastest path from S to P and the lens makes it so that there are many fastest paths that go through the lens. how does light 'choose' to follow the S to P paths, why not S to P where p is 5 more cm to the right?







      optics visible-light refraction






      share|cite|improve this question









      New contributor




      Ryan Bright is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|cite|improve this question









      New contributor




      Ryan Bright is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|cite|improve this question




      share|cite|improve this question








      edited 1 hour ago









      Qmechanic

      103k121851180




      103k121851180






      New contributor




      Ryan Bright is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      asked 1 hour ago









      Ryan BrightRyan Bright

      155




      155




      New contributor




      Ryan Bright is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Ryan Bright is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Ryan Bright is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          2 Answers
          2






          active

          oldest

          votes


















          1












          $begingroup$

          In the book Feynman talks at some length about how some set of putative paths will all contribute little arrows in the same direction and therefore not cancel out other paths, right?



          Well, that only actually happens for certain pairs of point: those for which light actually goes from one point to the other.



          If you choose starting and ending points for which there is no physical path on which light travels you get a negligible final result (essentially everything cancels out).





          As a practical matter it is you may be able to deduce a set of rules for knowing in advance what pairs of points will "work". For ray optics those rules are




          • Light travels in straight lines unless it is reflected, refracted, scattered or absorbed.

          • On reflection the angle of reflection is equal to the angle of incidence

          • On refraction the light bends as it passes through an interface according to Snell's Law: $n_1 sin theta_1 = n_2 sin theta_2$


          and thereby avoid an endless set of "well, it doesn't go from here to there" computations.






          share|cite|improve this answer









          $endgroup$





















            1












            $begingroup$

            There are two ways to look at this. One way is that the surface of the lens bends a ray of light. By carefully choosing the shape of the left surface, you can make rays that spread out from S all bend to become parallel. By carefully choosing the shape of the right hand surface, you can bend the parallel rays so they all pass through P.



            The second way to look at it is time of flight. Light travels slower in glass than in air. Rays that travel a shorter path spend more of that path in glass. The result is that all take the same time to reach P.



            Starting over, you could move P 5 cm to the right. You would then design a shape that bent the rays just enough to pass through the new P. You would find it is a flatter curve. And again the times of flight would be all the same.






            share|cite|improve this answer









            $endgroup$













            • $begingroup$
              ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
              $endgroup$
              – Ryan Bright
              56 mins ago











            Your Answer





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            2 Answers
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            active

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            2 Answers
            2






            active

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            active

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            active

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            1












            $begingroup$

            In the book Feynman talks at some length about how some set of putative paths will all contribute little arrows in the same direction and therefore not cancel out other paths, right?



            Well, that only actually happens for certain pairs of point: those for which light actually goes from one point to the other.



            If you choose starting and ending points for which there is no physical path on which light travels you get a negligible final result (essentially everything cancels out).





            As a practical matter it is you may be able to deduce a set of rules for knowing in advance what pairs of points will "work". For ray optics those rules are




            • Light travels in straight lines unless it is reflected, refracted, scattered or absorbed.

            • On reflection the angle of reflection is equal to the angle of incidence

            • On refraction the light bends as it passes through an interface according to Snell's Law: $n_1 sin theta_1 = n_2 sin theta_2$


            and thereby avoid an endless set of "well, it doesn't go from here to there" computations.






            share|cite|improve this answer









            $endgroup$


















              1












              $begingroup$

              In the book Feynman talks at some length about how some set of putative paths will all contribute little arrows in the same direction and therefore not cancel out other paths, right?



              Well, that only actually happens for certain pairs of point: those for which light actually goes from one point to the other.



              If you choose starting and ending points for which there is no physical path on which light travels you get a negligible final result (essentially everything cancels out).





              As a practical matter it is you may be able to deduce a set of rules for knowing in advance what pairs of points will "work". For ray optics those rules are




              • Light travels in straight lines unless it is reflected, refracted, scattered or absorbed.

              • On reflection the angle of reflection is equal to the angle of incidence

              • On refraction the light bends as it passes through an interface according to Snell's Law: $n_1 sin theta_1 = n_2 sin theta_2$


              and thereby avoid an endless set of "well, it doesn't go from here to there" computations.






              share|cite|improve this answer









              $endgroup$
















                1












                1








                1





                $begingroup$

                In the book Feynman talks at some length about how some set of putative paths will all contribute little arrows in the same direction and therefore not cancel out other paths, right?



                Well, that only actually happens for certain pairs of point: those for which light actually goes from one point to the other.



                If you choose starting and ending points for which there is no physical path on which light travels you get a negligible final result (essentially everything cancels out).





                As a practical matter it is you may be able to deduce a set of rules for knowing in advance what pairs of points will "work". For ray optics those rules are




                • Light travels in straight lines unless it is reflected, refracted, scattered or absorbed.

                • On reflection the angle of reflection is equal to the angle of incidence

                • On refraction the light bends as it passes through an interface according to Snell's Law: $n_1 sin theta_1 = n_2 sin theta_2$


                and thereby avoid an endless set of "well, it doesn't go from here to there" computations.






                share|cite|improve this answer









                $endgroup$



                In the book Feynman talks at some length about how some set of putative paths will all contribute little arrows in the same direction and therefore not cancel out other paths, right?



                Well, that only actually happens for certain pairs of point: those for which light actually goes from one point to the other.



                If you choose starting and ending points for which there is no physical path on which light travels you get a negligible final result (essentially everything cancels out).





                As a practical matter it is you may be able to deduce a set of rules for knowing in advance what pairs of points will "work". For ray optics those rules are




                • Light travels in straight lines unless it is reflected, refracted, scattered or absorbed.

                • On reflection the angle of reflection is equal to the angle of incidence

                • On refraction the light bends as it passes through an interface according to Snell's Law: $n_1 sin theta_1 = n_2 sin theta_2$


                and thereby avoid an endless set of "well, it doesn't go from here to there" computations.







                share|cite|improve this answer












                share|cite|improve this answer



                share|cite|improve this answer










                answered 59 mins ago









                dmckeedmckee

                74k6133266




                74k6133266























                    1












                    $begingroup$

                    There are two ways to look at this. One way is that the surface of the lens bends a ray of light. By carefully choosing the shape of the left surface, you can make rays that spread out from S all bend to become parallel. By carefully choosing the shape of the right hand surface, you can bend the parallel rays so they all pass through P.



                    The second way to look at it is time of flight. Light travels slower in glass than in air. Rays that travel a shorter path spend more of that path in glass. The result is that all take the same time to reach P.



                    Starting over, you could move P 5 cm to the right. You would then design a shape that bent the rays just enough to pass through the new P. You would find it is a flatter curve. And again the times of flight would be all the same.






                    share|cite|improve this answer









                    $endgroup$













                    • $begingroup$
                      ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                      $endgroup$
                      – Ryan Bright
                      56 mins ago
















                    1












                    $begingroup$

                    There are two ways to look at this. One way is that the surface of the lens bends a ray of light. By carefully choosing the shape of the left surface, you can make rays that spread out from S all bend to become parallel. By carefully choosing the shape of the right hand surface, you can bend the parallel rays so they all pass through P.



                    The second way to look at it is time of flight. Light travels slower in glass than in air. Rays that travel a shorter path spend more of that path in glass. The result is that all take the same time to reach P.



                    Starting over, you could move P 5 cm to the right. You would then design a shape that bent the rays just enough to pass through the new P. You would find it is a flatter curve. And again the times of flight would be all the same.






                    share|cite|improve this answer









                    $endgroup$













                    • $begingroup$
                      ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                      $endgroup$
                      – Ryan Bright
                      56 mins ago














                    1












                    1








                    1





                    $begingroup$

                    There are two ways to look at this. One way is that the surface of the lens bends a ray of light. By carefully choosing the shape of the left surface, you can make rays that spread out from S all bend to become parallel. By carefully choosing the shape of the right hand surface, you can bend the parallel rays so they all pass through P.



                    The second way to look at it is time of flight. Light travels slower in glass than in air. Rays that travel a shorter path spend more of that path in glass. The result is that all take the same time to reach P.



                    Starting over, you could move P 5 cm to the right. You would then design a shape that bent the rays just enough to pass through the new P. You would find it is a flatter curve. And again the times of flight would be all the same.






                    share|cite|improve this answer









                    $endgroup$



                    There are two ways to look at this. One way is that the surface of the lens bends a ray of light. By carefully choosing the shape of the left surface, you can make rays that spread out from S all bend to become parallel. By carefully choosing the shape of the right hand surface, you can bend the parallel rays so they all pass through P.



                    The second way to look at it is time of flight. Light travels slower in glass than in air. Rays that travel a shorter path spend more of that path in glass. The result is that all take the same time to reach P.



                    Starting over, you could move P 5 cm to the right. You would then design a shape that bent the rays just enough to pass through the new P. You would find it is a flatter curve. And again the times of flight would be all the same.







                    share|cite|improve this answer












                    share|cite|improve this answer



                    share|cite|improve this answer










                    answered 1 hour ago









                    mmesser314mmesser314

                    9,47721732




                    9,47721732












                    • $begingroup$
                      ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                      $endgroup$
                      – Ryan Bright
                      56 mins ago


















                    • $begingroup$
                      ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                      $endgroup$
                      – Ryan Bright
                      56 mins ago
















                    $begingroup$
                    ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                    $endgroup$
                    – Ryan Bright
                    56 mins ago




                    $begingroup$
                    ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                    $endgroup$
                    – Ryan Bright
                    56 mins ago










                    Ryan Bright is a new contributor. Be nice, and check out our Code of Conduct.










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