When the Haste spell ends on a creature, do attackers have advantage against that creature?





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$begingroup$


The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










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  • 1




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    3 hours ago


















6












$begingroup$


The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










share|improve this question











$endgroup$








  • 1




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    3 hours ago














6












6








6





$begingroup$


The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










share|improve this question











$endgroup$




The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?







dnd-5e spells advantage-and-disadvantage






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share|improve this question













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share|improve this question








edited 3 mins ago









V2Blast

27.5k597167




27.5k597167










asked 5 hours ago









GeorgeGeorge

866




866








  • 1




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    3 hours ago














  • 1




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    3 hours ago








1




1




$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
3 hours ago




$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
3 hours ago










1 Answer
1






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oldest

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14












$begingroup$

It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...






share|improve this answer











$endgroup$









  • 2




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    3 hours ago










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    1 hour ago












  • $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    2 mins ago












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1 Answer
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active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









14












$begingroup$

It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...






share|improve this answer











$endgroup$









  • 2




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    3 hours ago










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    1 hour ago












  • $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    2 mins ago
















14












$begingroup$

It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...






share|improve this answer











$endgroup$









  • 2




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    3 hours ago










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    1 hour ago












  • $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    2 mins ago














14












14








14





$begingroup$

It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...






share|improve this answer











$endgroup$



It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...







share|improve this answer














share|improve this answer



share|improve this answer








edited 1 hour ago









Vadruk

3,30821774




3,30821774










answered 5 hours ago









adoniesadonies

7172515




7172515








  • 2




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    3 hours ago










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    1 hour ago












  • $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    2 mins ago














  • 2




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    3 hours ago










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    1 hour ago












  • $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    2 mins ago








2




2




$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
3 hours ago




$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
3 hours ago












$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
1 hour ago






$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
1 hour ago














$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
2 mins ago




$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
2 mins ago


















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