How does the spell Slow affect freefall?












1












$begingroup$


The description of the Slow spell says:




You alter time around up to six creatures of your choice in a 40-foot cube within range. An affected target's speed is halved...




It alters time around creatures and reduces their speed to half. Could this be used to affect a falling creature?



Which of the following accurately describes how the Slow spell interacts with falls and falling damage?




  1. The creature moves at half speed and so falls at half speed, taking half damage


  2. The creature moves at half speed but their relative time bubble they move at regular speed. They hit the ground after twice the time but still at the same speed and damage.


  3. They are in free fall for double the time but gravity interacts for the duration. So actually they personally have double the speed. They take additional damage?


  4. They fall at the same rate (aka their bubble continues falling) but inside it they impact at half (double?) speed and take half (double?) damage.



The mental picture for me is definitely the slow-time effect where they are in a bubble of slowmo, slurred speech and all. So I feel like it would have some interaction, but I'm not sure what.










share|improve this question











$endgroup$








  • 1




    $begingroup$
    What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
    $endgroup$
    – NautArch
    1 hour ago












  • $begingroup$
    We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
    $endgroup$
    – EagerToLearn
    1 hour ago










  • $begingroup$
    Also, I unfortunately can't view that link.
    $endgroup$
    – EagerToLearn
    59 mins ago






  • 2




    $begingroup$
    I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
    $endgroup$
    – Rubiksmoose
    59 mins ago












  • $begingroup$
    @EagerToLearn no problem :)
    $endgroup$
    – Rubiksmoose
    51 mins ago
















1












$begingroup$


The description of the Slow spell says:




You alter time around up to six creatures of your choice in a 40-foot cube within range. An affected target's speed is halved...




It alters time around creatures and reduces their speed to half. Could this be used to affect a falling creature?



Which of the following accurately describes how the Slow spell interacts with falls and falling damage?




  1. The creature moves at half speed and so falls at half speed, taking half damage


  2. The creature moves at half speed but their relative time bubble they move at regular speed. They hit the ground after twice the time but still at the same speed and damage.


  3. They are in free fall for double the time but gravity interacts for the duration. So actually they personally have double the speed. They take additional damage?


  4. They fall at the same rate (aka their bubble continues falling) but inside it they impact at half (double?) speed and take half (double?) damage.



The mental picture for me is definitely the slow-time effect where they are in a bubble of slowmo, slurred speech and all. So I feel like it would have some interaction, but I'm not sure what.










share|improve this question











$endgroup$








  • 1




    $begingroup$
    What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
    $endgroup$
    – NautArch
    1 hour ago












  • $begingroup$
    We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
    $endgroup$
    – EagerToLearn
    1 hour ago










  • $begingroup$
    Also, I unfortunately can't view that link.
    $endgroup$
    – EagerToLearn
    59 mins ago






  • 2




    $begingroup$
    I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
    $endgroup$
    – Rubiksmoose
    59 mins ago












  • $begingroup$
    @EagerToLearn no problem :)
    $endgroup$
    – Rubiksmoose
    51 mins ago














1












1








1





$begingroup$


The description of the Slow spell says:




You alter time around up to six creatures of your choice in a 40-foot cube within range. An affected target's speed is halved...




It alters time around creatures and reduces their speed to half. Could this be used to affect a falling creature?



Which of the following accurately describes how the Slow spell interacts with falls and falling damage?




  1. The creature moves at half speed and so falls at half speed, taking half damage


  2. The creature moves at half speed but their relative time bubble they move at regular speed. They hit the ground after twice the time but still at the same speed and damage.


  3. They are in free fall for double the time but gravity interacts for the duration. So actually they personally have double the speed. They take additional damage?


  4. They fall at the same rate (aka their bubble continues falling) but inside it they impact at half (double?) speed and take half (double?) damage.



The mental picture for me is definitely the slow-time effect where they are in a bubble of slowmo, slurred speech and all. So I feel like it would have some interaction, but I'm not sure what.










share|improve this question











$endgroup$




The description of the Slow spell says:




You alter time around up to six creatures of your choice in a 40-foot cube within range. An affected target's speed is halved...




It alters time around creatures and reduces their speed to half. Could this be used to affect a falling creature?



Which of the following accurately describes how the Slow spell interacts with falls and falling damage?




  1. The creature moves at half speed and so falls at half speed, taking half damage


  2. The creature moves at half speed but their relative time bubble they move at regular speed. They hit the ground after twice the time but still at the same speed and damage.


  3. They are in free fall for double the time but gravity interacts for the duration. So actually they personally have double the speed. They take additional damage?


  4. They fall at the same rate (aka their bubble continues falling) but inside it they impact at half (double?) speed and take half (double?) damage.



The mental picture for me is definitely the slow-time effect where they are in a bubble of slowmo, slurred speech and all. So I feel like it would have some interaction, but I'm not sure what.







dnd-5e spells






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 14 mins ago









V2Blast

23k374144




23k374144










asked 1 hour ago









EagerToLearnEagerToLearn

542




542








  • 1




    $begingroup$
    What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
    $endgroup$
    – NautArch
    1 hour ago












  • $begingroup$
    We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
    $endgroup$
    – EagerToLearn
    1 hour ago










  • $begingroup$
    Also, I unfortunately can't view that link.
    $endgroup$
    – EagerToLearn
    59 mins ago






  • 2




    $begingroup$
    I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
    $endgroup$
    – Rubiksmoose
    59 mins ago












  • $begingroup$
    @EagerToLearn no problem :)
    $endgroup$
    – Rubiksmoose
    51 mins ago














  • 1




    $begingroup$
    What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
    $endgroup$
    – NautArch
    1 hour ago












  • $begingroup$
    We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
    $endgroup$
    – EagerToLearn
    1 hour ago










  • $begingroup$
    Also, I unfortunately can't view that link.
    $endgroup$
    – EagerToLearn
    59 mins ago






  • 2




    $begingroup$
    I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
    $endgroup$
    – Rubiksmoose
    59 mins ago












  • $begingroup$
    @EagerToLearn no problem :)
    $endgroup$
    – Rubiksmoose
    51 mins ago








1




1




$begingroup$
What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
$endgroup$
– NautArch
1 hour ago






$begingroup$
What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
$endgroup$
– NautArch
1 hour ago














$begingroup$
We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
$endgroup$
– EagerToLearn
1 hour ago




$begingroup$
We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
$endgroup$
– EagerToLearn
1 hour ago












$begingroup$
Also, I unfortunately can't view that link.
$endgroup$
– EagerToLearn
59 mins ago




$begingroup$
Also, I unfortunately can't view that link.
$endgroup$
– EagerToLearn
59 mins ago




2




2




$begingroup$
I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
$endgroup$
– Rubiksmoose
59 mins ago






$begingroup$
I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
$endgroup$
– Rubiksmoose
59 mins ago














$begingroup$
@EagerToLearn no problem :)
$endgroup$
– Rubiksmoose
51 mins ago




$begingroup$
@EagerToLearn no problem :)
$endgroup$
– Rubiksmoose
51 mins ago










2 Answers
2






active

oldest

votes


















6












$begingroup$


How does the spell Slow affect freefall?




It doesn't.



Spells in D&D do what they say they do and no more:




You alter time ...




How? Like this:




An affected target's speed is halved ...




A creature's speed does not interact with the falling rules.






share|improve this answer









$endgroup$













  • $begingroup$
    I guess, although it seems somewhat odd. What if you were sliding down a hill? Climbing down a rope? You'd move half as fast until you leave the ground and then max speed again?
    $endgroup$
    – EagerToLearn
    14 mins ago



















3












$begingroup$

The Slow speed cannot help a falling creature.



Falling speed and falling damage are not related to a creature's speed.



The Xanathar's falling rules state:




The rule given in the Player's Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for every 10 feet you fell, to a maximum of 20d6. You also land prone...




It goes on to mention some optional rules, one of which is the maximum rate of falling, which states:




The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls. ...
When you fall from a great height, you instantly descend up to 500 feet. If you're still falling on your next turn, you descend up to 500 feet at the end of that turn.




Nowhere in the falling rules is a creature's speed mentioned. (There is a mention of a flying speed, but if your target has that, this wouldn't be an issue.)






share|improve this answer











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    2 Answers
    2






    active

    oldest

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    2 Answers
    2






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

    votes









    6












    $begingroup$


    How does the spell Slow affect freefall?




    It doesn't.



    Spells in D&D do what they say they do and no more:




    You alter time ...




    How? Like this:




    An affected target's speed is halved ...




    A creature's speed does not interact with the falling rules.






    share|improve this answer









    $endgroup$













    • $begingroup$
      I guess, although it seems somewhat odd. What if you were sliding down a hill? Climbing down a rope? You'd move half as fast until you leave the ground and then max speed again?
      $endgroup$
      – EagerToLearn
      14 mins ago
















    6












    $begingroup$


    How does the spell Slow affect freefall?




    It doesn't.



    Spells in D&D do what they say they do and no more:




    You alter time ...




    How? Like this:




    An affected target's speed is halved ...




    A creature's speed does not interact with the falling rules.






    share|improve this answer









    $endgroup$













    • $begingroup$
      I guess, although it seems somewhat odd. What if you were sliding down a hill? Climbing down a rope? You'd move half as fast until you leave the ground and then max speed again?
      $endgroup$
      – EagerToLearn
      14 mins ago














    6












    6








    6





    $begingroup$


    How does the spell Slow affect freefall?




    It doesn't.



    Spells in D&D do what they say they do and no more:




    You alter time ...




    How? Like this:




    An affected target's speed is halved ...




    A creature's speed does not interact with the falling rules.






    share|improve this answer









    $endgroup$




    How does the spell Slow affect freefall?




    It doesn't.



    Spells in D&D do what they say they do and no more:




    You alter time ...




    How? Like this:




    An affected target's speed is halved ...




    A creature's speed does not interact with the falling rules.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 53 mins ago









    Dale MDale M

    107k21275474




    107k21275474












    • $begingroup$
      I guess, although it seems somewhat odd. What if you were sliding down a hill? Climbing down a rope? You'd move half as fast until you leave the ground and then max speed again?
      $endgroup$
      – EagerToLearn
      14 mins ago


















    • $begingroup$
      I guess, although it seems somewhat odd. What if you were sliding down a hill? Climbing down a rope? You'd move half as fast until you leave the ground and then max speed again?
      $endgroup$
      – EagerToLearn
      14 mins ago
















    $begingroup$
    I guess, although it seems somewhat odd. What if you were sliding down a hill? Climbing down a rope? You'd move half as fast until you leave the ground and then max speed again?
    $endgroup$
    – EagerToLearn
    14 mins ago




    $begingroup$
    I guess, although it seems somewhat odd. What if you were sliding down a hill? Climbing down a rope? You'd move half as fast until you leave the ground and then max speed again?
    $endgroup$
    – EagerToLearn
    14 mins ago













    3












    $begingroup$

    The Slow speed cannot help a falling creature.



    Falling speed and falling damage are not related to a creature's speed.



    The Xanathar's falling rules state:




    The rule given in the Player's Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for every 10 feet you fell, to a maximum of 20d6. You also land prone...




    It goes on to mention some optional rules, one of which is the maximum rate of falling, which states:




    The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls. ...
    When you fall from a great height, you instantly descend up to 500 feet. If you're still falling on your next turn, you descend up to 500 feet at the end of that turn.




    Nowhere in the falling rules is a creature's speed mentioned. (There is a mention of a flying speed, but if your target has that, this wouldn't be an issue.)






    share|improve this answer











    $endgroup$


















      3












      $begingroup$

      The Slow speed cannot help a falling creature.



      Falling speed and falling damage are not related to a creature's speed.



      The Xanathar's falling rules state:




      The rule given in the Player's Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for every 10 feet you fell, to a maximum of 20d6. You also land prone...




      It goes on to mention some optional rules, one of which is the maximum rate of falling, which states:




      The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls. ...
      When you fall from a great height, you instantly descend up to 500 feet. If you're still falling on your next turn, you descend up to 500 feet at the end of that turn.




      Nowhere in the falling rules is a creature's speed mentioned. (There is a mention of a flying speed, but if your target has that, this wouldn't be an issue.)






      share|improve this answer











      $endgroup$
















        3












        3








        3





        $begingroup$

        The Slow speed cannot help a falling creature.



        Falling speed and falling damage are not related to a creature's speed.



        The Xanathar's falling rules state:




        The rule given in the Player's Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for every 10 feet you fell, to a maximum of 20d6. You also land prone...




        It goes on to mention some optional rules, one of which is the maximum rate of falling, which states:




        The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls. ...
        When you fall from a great height, you instantly descend up to 500 feet. If you're still falling on your next turn, you descend up to 500 feet at the end of that turn.




        Nowhere in the falling rules is a creature's speed mentioned. (There is a mention of a flying speed, but if your target has that, this wouldn't be an issue.)






        share|improve this answer











        $endgroup$



        The Slow speed cannot help a falling creature.



        Falling speed and falling damage are not related to a creature's speed.



        The Xanathar's falling rules state:




        The rule given in the Player's Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for every 10 feet you fell, to a maximum of 20d6. You also land prone...




        It goes on to mention some optional rules, one of which is the maximum rate of falling, which states:




        The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls. ...
        When you fall from a great height, you instantly descend up to 500 feet. If you're still falling on your next turn, you descend up to 500 feet at the end of that turn.




        Nowhere in the falling rules is a creature's speed mentioned. (There is a mention of a flying speed, but if your target has that, this wouldn't be an issue.)







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 13 mins ago









        V2Blast

        23k374144




        23k374144










        answered 47 mins ago









        linksassinlinksassin

        6,86812153




        6,86812153






























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