Fantastic Foxhole Failures












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$begingroup$


I have decided to make a little bit of theme for this next chess question. And that theme is foxholes in war. Makes sense to me since chess is a technically a war-themed game.



I have two puzzles for you centralizing around this theme. They are both different.



Puzzle 1:



Assuming that both sides cooperate, find a mate in 29 from this position.



It is white to move first, and black go checkmate white.



enter image description here



Puzzle #2: Construct a 28 move game, with white checkmating black on their last move, ending in this position.



enter image description here



You shall be given this information:



1) No white rooks, knights, or bishops can be jmoved at all



2) Black knights must move twice, and only move twice.



3) All black pawns make the same move throughout the entire game.



4) All white pawns make the same move throughout the entire game. Other moves they make are the same as the black pawns, but here we focus on another pawn move they can make. Black does not make this one.



5) White pawns must be doubled at four times, and only four times.



You may do one or both puzzles. It is optional.



Good luck! (I know that you can do it Glorfindel, seeing how quickly you answered my last question. No pressure though! )



As usual, please provide a link of your answer’s game using Apronus .









share









$endgroup$

















    0












    $begingroup$


    I have decided to make a little bit of theme for this next chess question. And that theme is foxholes in war. Makes sense to me since chess is a technically a war-themed game.



    I have two puzzles for you centralizing around this theme. They are both different.



    Puzzle 1:



    Assuming that both sides cooperate, find a mate in 29 from this position.



    It is white to move first, and black go checkmate white.



    enter image description here



    Puzzle #2: Construct a 28 move game, with white checkmating black on their last move, ending in this position.



    enter image description here



    You shall be given this information:



    1) No white rooks, knights, or bishops can be jmoved at all



    2) Black knights must move twice, and only move twice.



    3) All black pawns make the same move throughout the entire game.



    4) All white pawns make the same move throughout the entire game. Other moves they make are the same as the black pawns, but here we focus on another pawn move they can make. Black does not make this one.



    5) White pawns must be doubled at four times, and only four times.



    You may do one or both puzzles. It is optional.



    Good luck! (I know that you can do it Glorfindel, seeing how quickly you answered my last question. No pressure though! )



    As usual, please provide a link of your answer’s game using Apronus .









    share









    $endgroup$















      0












      0








      0





      $begingroup$


      I have decided to make a little bit of theme for this next chess question. And that theme is foxholes in war. Makes sense to me since chess is a technically a war-themed game.



      I have two puzzles for you centralizing around this theme. They are both different.



      Puzzle 1:



      Assuming that both sides cooperate, find a mate in 29 from this position.



      It is white to move first, and black go checkmate white.



      enter image description here



      Puzzle #2: Construct a 28 move game, with white checkmating black on their last move, ending in this position.



      enter image description here



      You shall be given this information:



      1) No white rooks, knights, or bishops can be jmoved at all



      2) Black knights must move twice, and only move twice.



      3) All black pawns make the same move throughout the entire game.



      4) All white pawns make the same move throughout the entire game. Other moves they make are the same as the black pawns, but here we focus on another pawn move they can make. Black does not make this one.



      5) White pawns must be doubled at four times, and only four times.



      You may do one or both puzzles. It is optional.



      Good luck! (I know that you can do it Glorfindel, seeing how quickly you answered my last question. No pressure though! )



      As usual, please provide a link of your answer’s game using Apronus .









      share









      $endgroup$




      I have decided to make a little bit of theme for this next chess question. And that theme is foxholes in war. Makes sense to me since chess is a technically a war-themed game.



      I have two puzzles for you centralizing around this theme. They are both different.



      Puzzle 1:



      Assuming that both sides cooperate, find a mate in 29 from this position.



      It is white to move first, and black go checkmate white.



      enter image description here



      Puzzle #2: Construct a 28 move game, with white checkmating black on their last move, ending in this position.



      enter image description here



      You shall be given this information:



      1) No white rooks, knights, or bishops can be jmoved at all



      2) Black knights must move twice, and only move twice.



      3) All black pawns make the same move throughout the entire game.



      4) All white pawns make the same move throughout the entire game. Other moves they make are the same as the black pawns, but here we focus on another pawn move they can make. Black does not make this one.



      5) White pawns must be doubled at four times, and only four times.



      You may do one or both puzzles. It is optional.



      Good luck! (I know that you can do it Glorfindel, seeing how quickly you answered my last question. No pressure though! )



      As usual, please provide a link of your answer’s game using Apronus .







      chess retrograde-analysis





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      asked 5 mins ago









      Rewan DemontayRewan Demontay

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